QUICK START PROJECT

Quick Start Guide

Introducing “Quick Start Guide”, a new chapter of our new ANIMA 2 Tutorial Series. In this tutorial, in little over 10 minutes we’ll show you how to create your first animation by adding walking, standing and sitting characters to a scene. In doing so we’ll introduce you to the essentials of the Anima workflow and help […]

Installation and introduction to the user interface

Introducing “Installation and introduction to the user interface”, a new chapter of our new ANIMA 2 Tutorial Series. Whether you’ve just bought Anima or you’re trying out the free trial, this short tutorial will help get you up and running in next to no time. We’ll show you how to install and license the software […]

System Preferences

Anima has many system wide preferences that can be edited to fine-tune performance, define paths and set display units. To access these options go to the Main Menu  and click Preferences. Default Projects Path Sets the path where new projects are saved. Click … to set a new default location. Purchases Path Sets the path […]

Time Controls

2The Time Bar The time bar is found at the bottom of the interface. Here you’ll find all the controls you need to play your animation, set the scenes’s duration, framerate, and playback speed. This interface can also be used to create and export preview renders. Play Click on the play button to preview the […]

The 3D Viewport

Anima’s 3D viewport shows a real-time preview of the results of your animation project. It also enables you to draw walkways, create areas, place escalators and stairs, move actors, assign motion clips, adjust poses and much much more. In short the 3D viewport allows you to perform all the editing tasks necessary to quickly create […]

Overview of the Anima Interface

Anima has an easy-to-learn and unobtrusive interface that’s designed to guide you through the process of creating complex animations in record time. To do this it separates the creation process into two modes. Drawing Mode provides sophisticated tools to place characters in the scene including creating paths or areas, placing seated characters, animating elevators, and […]