UNDERSTANDING PROJECTS

Sharing Assets

Converting .FBX characters to Anima (.y) format for network sharing By default all the actors (.y) are going to be stored on the purchases folder under (My pc/documents/anima/Purchases/models.)  When you import .fbx characters, Anima will convert it into (.y) format and store it by default on (MyPc/documents/ Anima/Project/MyProject/libraries/models. If you copy that file (.y) and paste […]

Scenes

Create scenes to create your animation using the resources available in the current project. You can also add a background model as reference for placing your characters, each scene can have it’s own reference model and you can create as many scenes as you need. How you break down a project into scenes will depend […]

Projects

Projects are used to organise scenes and manage settings and assets; a scene cannot exist without a project. To get started with Anima you will need to either load an existing project or create a new one. It’s also possible to import and export project folders to package them up so that you can easily […]

Project Structure

Anima’s project based workflow streamlines the process of creating and organizing all the scenes, settings and source files required for large scale animations.  It uses an hierarchical structure with a single Project at the top level containing a number of Scenes that share common settings and assets. Changes made at Project level cascade through all […]