THE ANIMATION WORKFLOW

Editing Individual Actors

To perfect your animation, Anima allows you to easily change every aspect of individual characters once they’re been created. You can even move characters between areas, just drag an actor from one area to another and their behavior will update automatically. Procedures To change an existing character’s model Either Drag a new actor from the […]

Traffic Light Areas

The Traffic Light  preset is a special type of Area that is used in conjunction with Walkways to stop and start walking or running characters. As the name suggests it is very useful for animations where you need characters to cross roads, but it can be used in any situation where you need to control […]

Avoiding Areas

The Avoiding preset is a special type of Area that is used in conjunction with Walkways to define an obstacle that characters will walk around. Like any Area, obstacles can be any shape and size and will project onto any background models in your scene. Procedures See the Areas section for general information about changing […]

Importing Background Models

Before you start your animation project, you’ll need to prepare your 3D architectural models for use in Anima. These imported 3D models will only be used as a reference for the design of the animation paths and areas, they won’t be visible during the rendering phase. If your background model is very high poly you […]

Baking Animations

Why bake animations? Anima is a true simulator, this means that as you add or edit actors, motions, walkways, areas and so on the different elements act like dominoes, interacting with one another in ways that are not always predictable. Most of the time this naturalistic and elaborate interplay of parts is exactly what you […]

Creating Reusable Templates

Anima makes it easy to reuse assets. Using the preset system, any object or combination of objects and parameters can be added to the Library for easy retrieval. Any presets you create will be available for every scene in your project, saving you hours of time recreating regularly used items. Procedures To create a new […]

Seated Characters

Anima give you two ways to create seated characters. You can either add individual chair objects to the scene and then place a character on them manually. Or you can use the Table preset object that lets you quickly add groups of chair and takes care of placing and randomizing characters automatically. Chair objects automatically […]

Areas

Area objects provide a simple way to place and simulate groups of static characters in your scenes with advanced control over the placement and orientation of characters using two modes. Grid mode distributes Actors in the cells of a highly configurable grid, perfect for creating ranks of seated and standing characters. Marker mode allows you […]

Escalators and Moving Walkways

Anima allows you to create fully animated escalators and moving walkways. Link an escalator to a walkway and Characters will realistically step on and off of them as a part of the their journey. By creating a chain of walkways, slopes, stair, travelators and escalators you can design complex paths for you characters to explore […]

Stairs, Slopes and Uneven Terrain

Anima does not require a special object to create characters that traverse slopes, stairs and uneven terrains. Just place a walkway over your background model and Anima intelligently creates the best animation type for the geometry. It’s as easy as that! Procedures NOTE. These procedures use walkways, for more detailed information on this object type […]