PLUGINS

C4D plugin: Supported renderers and material types

Supported Renders NOTES: When you import your Anima scene inside C4D, you will be ready to render using the default render system, V-Ray, Octane and Arnold. Material types After importing your Anima scene inside 3DSMax, a pop up window will display asking you if you want to assign materials to your actors. Click on the […]

Using the Anima plugin for Unreal Engine

How to import anima© scenes in UE4 With anima© 3 you can transfer to Unreal Engine 4 all the actors, materials and animations build in the anima© scenes with only a few mouse clicks. However, in order to be able to do that kind of magic  you will need to install the plugin that is distributed within anima© Installer. Plugin […]

Linking Props inside C4D

Linking Props NOTES: Import your Anima scene, and also import or create the objects that you want to attach to the characters. To import your Anima scene please go to Using the Anima plugin for C4D document. Use the following guide after importing your Anima scene into C4D. Go to the viewport and select the actor that you […]

Collada Exporter

Collada Exporter NOTES: We recommend that you bake your animations before exporting your scene. When you are done working in Anima and you need to export your scene to be opened in a different 3d software, please follow these steps: Access the main menu in the upper right corner of the Anima screen.    Expand the Scenes […]

FBX Exporter

Fbx Exporter NOTES: We recommend that you bake your animations before exporting your scene. When you are done working in Anima and you need to export your scene into another 3D program, you can use the following steps. Open the main menu from the Anima icon   in the upper left corner of the Anima window. Expand the […]

Linking Props inside 3DSMax

Linking Props NOTES: Import your Anima scene into 3DS Max.  You may either create new objects in 3DS Max or import existing objects that you’ll want to link to your Anima characters. To import your Anima scene please go to Using the Anima plugin for 3ds Max document. After importing your Anima scene inside 3DSMax. Go to the viewport […]

V-Ray scene Exporter

V-Ray Scene Exporter NOTES: We recommend that you bake your animations before exporting your scene. When you are done working in Anima and you need to export your scene to be opened in a different 3d software, please follow these steps: Access the main menu in the upper right corner of the Anima screen.    Expand the Scenes […]

Using the Anima plugin for Cinema 4D

Overview Anima allows you to render animations in your favorite 3d application using plugins specially designed to import and render a large quantity of 3D characters. The Anima plugin for Cinema 4D optimizes memory usage and gives you the flexibility to use your choice of renderer including the built in Physical Renderer and V-Ray. For […]

Using the Anima plugin for 3ds Max

Overview Anima allows you to render animations in your favorite 3d application using plugins specially designed to import and render a large quantity of 3D characters. The Anima plugin for 3ds Max optimizes memory usage and gives you the flexibility to use your choice of renderer including V-Ray,  Corona,  Scanline and Mental Ray. For each […]