ANIMATIONS

Time Remapping Effects (Slow-Motion & Time Lapse)

Time Remapping Effects NOTES: We recommend that you bake your animations before exporting your scene. Sometimes you might need to create slow motion or time-lapse effects to create a stronger visual impact. With Anima, you have the tools needed to create these effects through a simple slider. Go to the Time Setup options located in the lower […]

Prepare a Motion Clip Using Biped or a Generic model

Prepare a Motion Clip Using Biped or a Generic model Open 3ds Max. Either create a biped rig using the instructions in Biped Creation Workflow,  load the Generic Male or Generic Female characters that you can download from here, or use any Metropoly rigged character. Select any bone and open the Motion Panel. Open the […]

Prepare a Motion Clip using Mixamo

Prepare a Motion Clip using Mixamo Mixamo is an online service for automatically rigging characters and preparing and downloading Motion Clips. It is currently free for anyone with an Adobe ID. By uploading an Anima compatible character you can use Mixamo’s motion clips out of the box, with no need to convert them in 3ds […]

Using Categories and Tags

Tags and categories help to to organize your resources and tell the system how to match appropriate motion clips to characters. Tags are used to define the attributes of actors. Examples might include age, gender, ethnicity type of dress etc. Categories are used to group and describe types of motion clips. Examples might include Walking, […]

Importing Motion Clips

In addition to being able to extend anima® with additional Characters, you can also import your own motion clips. Motion clips should be applied to an anima® compatible rig and imported using the FBX format. To import motion clips in anima® they will need to to be applied to a rig that matches the conventions expected by the […]

Baking Animations

Why bake animations? Anima is a true simulator, this means that as you add or edit actors, motions, walkways, areas and so on the different elements act like dominoes, interacting with one another in ways that are not always predictable. Most of the time this naturalistic and elaborate interplay of parts is exactly what you […]