In this section you will learn how to set up units and scale a character before importing it into your 3D project. The following procedure is use when your character uses the Skin Modifier.

NOTE Before you start populating your project with Metropoly 3D Humans you must be sure that the characters and your scene use the same working units.

aXYZ design Metropoly models are designed in meters and inches.

1 meter = 39.370079 inches

1 meter = 3.28084 feet (UK and US)

  1. Open a character.
  2. On the Main menu go to Customize and select Units Setup….
  3. Inside the Units Setup window set Display Unit Scale to your drawing unit.

    Click on System Unit Setup button and repeat the operation.
  4. Go to Select by name  and click on the character’s root. (Eg: CMan0024-Bip).
  5. Ensure that the character’s root does not have any keyframe assigned. Otherwise, just select those keys and delete them.
  6. Go to Modify and inside Skin uncheck Always Deform in the advanced parameters option.
  7. Go to Motion   and select Figure Mode  inside the Biped rollout menu.
  8. Inside the Structure rollout menu modify the character’s height. For example…If the character is 1,688m you must enter:1,688m x your drawing unit

    At this point you have the scaled Biped with the mesh in its original size. The next step is to scale the mesh.

  9. Select the character’s mesh and in Hierarchy select Pivot and click on Affect Pivot Only button.

    Click on Select and Move tool and type: Z:0,0
  10. Right-Click Select and Uniform Scale button  to display the Scale Transform Type-In window.

    Inside the Offset:Local dialog box type the new mesh scaling factor. The Mesh scaling factor will be:1,82m    71,65in
    100%      3937%
  11. Go back to Modify and inside Skin check Always Deform in the advanced parameters option.
  12. Save your scaled character. You can now merge it into your scene without problems.