ANIMA 2 TUTORIAL SERIES CHAPTER 2 | QUICKSTART GUIDE
Introducing a new tutorial aimed at getting users acquainted with ANIMA 2 in less time than it takes to drink a coffee. “Anima Quickstart” is the second in an ongoing series of short ANIMA 2 tutorials. In the first part we demonstrated installation and finding your way around the Interface, the second part demonstrates the core features and workflow of Anima so new users can start creating animations right away.
ANIMA 2 TUTORIAL SERIES CHAPTER 1 | INSTALLATION AND INTRODUCTION TO THE USER INTERFACE
Introducing “Installation and introduction to the user interface”, a new chapter of our new ANIMA 2 Tutorial Series. Whether you’ve just bought Anima or you’re trying out the free trial, this short tutorial will help get you up and running in next to no time.
We’ll show you how to install and license the software and plugins, and introduce you to the Anima interface.
Finally we’ll quickly illustrate how easy it is to import animations into 3D Studio Max and Cinema 4D.
ANIMA 2 TUTORIAL SERIES | INSTALLING USING THE COMMAND LINE
If you work in a large company that has several render nodes, installing Anima machine-by-machine isn’t really an option. Ideally this task should be automatic so we’ve developed a command line deployment tool that allows you to install Anima, the plugins for Cinema 4D and 3ds Max, and makes licensing a whole lot easier.
METROPOLY TUTORIAL SERIES CHAPTER 1 | ANGLES
In this first installment they put the light on angles. Maybe a basic concept, but something that might not be clear when it comes to 3d people. Because AXYZ design characters come in a wide range of formats, it’ll focus on techniques you can use with any modelling tool currently on the market.
METROPOLY TUTORIAL SERIES CHAPTER 2 | ILLUMINATING 3D CHARACTERS
“In the second installment, we will talk a bit about lights and shadows, presenting you with a few possible examples of how you can creatively light your characters and the benefits that come with it. You don’t have to worry about the technicalities in postproduction, and you have more time to play with the concept of the image, beause characters are illuminated perfectly”
METROPOLY TUTORIAL SERIES CHAPTER 3 | REFLECTIONS & MATERIALS
Introducing “Reflections & Materials”, a new chapter of our new Metropoly Tutorial Series, in which we are demonstrating all the benefits of using AXYZ characters in your visualizations, giving you some ideas of how you can use our characters in creative ways.
In this third installment, which closes the part of the tutorials related to fundamentals, we want to show you a great time saver feature that comes by using our characters when applying different materials and how they interact with reflections, allowing users to forget about the technicalities in post-production.