IMPORTANT NOTE: To get the latest versions check the anima® 3.5 Official Releases here.


ANIMA 2.6.2 UPDATE | 14/09/2017 | DOWNLOAD NOW!

NEW FEATURES:

      • 3DS Max Plugin: Added possibility to setup values of “Playback Speed” and “Time Offset” for each scene individually.
      • Cinema 4D Plugin: Added possibility to setup values of “Playback Speed” and “Time Offset” for each scene individually.

BUG FIXING:

      • anima: Speed up calculation and viewport performance on large scenes.
      • anima: Fixed an issue where large projects could not be packed correctly using the “Export Pack” feature.
      • anima: Fixed an issue where not all assets being used by the project would be included using the “Export Pack” feature.
      • anima: Fixed an issue where large projects could not be imported correctly using the “Import Pack” feature.

ANIMA 2.6.1 UPDATE | 19/07/2017 | DOWNLOAD NOW!

BUG FIXING:

      • anima: Fixed an issue where the simulation would crash under specific conditions when using individual path locking and clustered actors.
      • anima: Speed up significantly the geometry surface detection process by implementing multithreading to it.
      • anima: Fixed an issue where the scenes panel would crash if a rename action was active before performing other actions.
      • anima: Fixed an issue where geometry with coplanar polygons would not be detected properly as a surface.
      • anima: Fixed an issue where the exporter module would not work correctly if the scene was cropped.
      • anima: Fixed an issue where project packs could not be imported when a project wasn’t open already.
      • anima: Fixed an issue where the minimum value would not be displayed correctly for some sliders in the properties panel.
      • anima: Fixed minor style issues to make the user interface more consistent.

ANIMA 2.6.0 UPDATE | 05/06/2017 | DOWNLOAD NOW!

NEW FEATURES:

      • anima: A new FBX Exporter is now available from the “Export 3D Scene” option! Presets for exporting to Autodesk 3DS Max, Autodesk Maya,  Maxon Cinema 4D, Newtek Lightwave, SideFX Houdini, Blender and Epic Unreal Engine 4 have been included.
      • anima: A new FBX Background Importer has been implemented with support up to FBX 2018. This new importer should offer higher compatibility and much faster conversion times!
      • anima: The project scenes panel on both anima and the Plugins has been improved with some clearer visual style and functionality. Toggling which scenes are open on the Plugin is now indicated by double-clicking on scenes instead of just selecting them. A warning indicator when the scene version and the application version is not compatible has also been added.
      • anima: Multi-threading for loading backgrounds has now been implemented! A cache has also been added to make loading scenes much faster once the background has been calculated once. Backgrounds will also no longer be re-calculated from scratch when modifying them on the 3D Viewport or the properties panel. This should make fixing issues like incorrect units or alignments much easier.
      • anima: The background importer will now auto-center the imported geometry by default. It will now use the vertex and polygon density of the scene instead of the bounding box to calculate the new center. This should provide much better results in general when importing large scenes.
      • anima: An auto-rotation toggle has been added to the FBX Actor and Motion importer. You can now disable the importer’s auto-rotation if necessary.
      • anima: A new shortcut for Zoom on selection has been added. Refer to the button’s tooltip for the key combination.
      • anima: An Open Project button is now available from the Welcome Screen for quicker access to browsing for a project file.
      • anima: Double-clicking on the online shop’s products should now add them to the shopping cart.
      • anima: Double-clicking on the shopping cart’s items should now remove them from the cart.
      • anima: Actor height is now displayed in the user’s selected units system in the model properties panel.
      • anima: The default scene with the anima logo is no longer grouped to allow beginners to experiment with it more easily.
      • anima: Key features that rely on network connection will now attempt multiple times when necessary if the connection is not stable.
      • anima: The application will now warn you if the baked animation’s models are different than the current models being used. Using different skeletons can cause unexpected behaviour and incorrect visual results. The best solution to this problem is simply recalculating the animation and locking the nodes again.
      • anima: It is now possible to modify the scene’s total time or frames beyond the application’s limits by simply typing the values manually. Keep in mind you’ll need a large amount of system resources for anima to work correctly at extreme values.
      • 3DS Max Plugin: 3DS Max 2018 and Arnold materials are now supported!
      • Cinema 4D Plugin: Inverted Alpha Masks are now supported for compatibility with V-Ray for Cinema 4D. Materials with transparent textures should now show up correctly.

BUG FIXING:

      • anima: Added visual feedback on some intensive processes to improve user experience.
      • anima: Fixed an issue where the update downloader would not be able to stream the download contents correctly.
      • anima: The visual style of a lot of UI items has been fixed. All items should be much more consistent across the applications.
      • anima: Online shop buttons will no longer be accessible if the store could not be loaded correctly.
      • anima: Fixed an issue where Zoom on selection would not work on certain nodes depending on their hierarchy level.
      • anima: Fixed an issue where a tall dialog panel could end up not being inside of the screen’s dimensions in Windowed mode.
      • anima: Fixed an issue where the currently open project could be merged with itself if specified.
      • anima: Corrected the direction of the 3DS Max camera controls while orbiting around objects.
      • anima: Fixed an issue where certain FBX Motions would not be imported correctly if the skin pose was not correctly configured.
      • anima: Fixed an issue where importing very large FBX models would take a much longer time than necessary.
      • anima: Fixed a rare crash on some very specific simulation situations regarding stopping areas.
      • anima: Fixed an issue where the online shop would be reloaded when it wasn’t necessary. This has resulted in a reduction of loading times in general when switching between projects.
      • anima: Fixed a lot of issues regarding incorrect actions that were previously allowed on locked nodes and actors in general.
      • anima: Fixed an issue where the Export process or Download process could be cancelled even when the application wasn’t on focus.
      • anima OpenCOLLADA Exporter: Duplicate vertices are now joined together when possible. This fixes multiple issues where the actors’ normals would not show up correctly in some 3D Applications like Lightwave.
      • anima: A new constraint has been added to the animation system to fix situations where incorrect IK and visual glitches would show up during animation playback.
      • anima Exporters: Escalators will now be exported using linear animations instead of cycle animations to prevent issues with features like Motion Blur. Scaling modifiers have been added to ensure the interpolation between the last and first step is done correctly.
      • Installer: The installer will no longer install DirectX quietly to ensure possible installation errors can be seen by the user more clearly.
      • Installer: The installer will now check more registry entries for finding the Documents directory to support a wider range of systems.
      • Installer: The installer will no longer attempt to install the anima Demos if the Documents directory was not detected for some reason.

ANIMA 2.5.0 MAJOR UPDATE | 04/04/2017 | DOWNLOAD NOW!

NEW FEATURES:

      • anima: Ready-Posed Actors are now supported! Several Ready-Posed Metropoly models are now included in the default anima installation.
        These actors can be placed in scenes just like regular actors with the same drawing tools.
        Rigged actors can interact with Ready-Posed actors by avoiding them if necessary.
        Actor editor now supports adjusting the position and orientation of Ready-Posed Actors if necessary.
      • anima: An integrated online shop for Rigged and Ready-Posed actors is now available!
        – You can now preview all the Metropoly actors currently available for anima directly from the Editing mode.
        – Metropoly actors can be easily added to the new shopping cart. Checkout your cart’s contents and your order will show up in the AXYZ online store.
        – The files downloaded from the store will be detected automatically by anima if they’re placed on your default Downloads directory. The application will ask you if you wish to install these assets and allow you to use them on your scenes as soon as they’re ready. If you do not wish to use this directory, simply drag and drop the asset files on top of anima after they’ve been downloaded.
        – All purchased assets from the store will be saved to a directory in your Documents path. The addition of a purchases directory allows you to use these assets across all your projects, without duplicating the resources. You can choose a different path from the Preferences screen. For shared projects, it’s recommended to use a network path so the assets show up for all the users on the network.
        – Quick shortcuts to access the online shop for Rigged and Ready-Posed actors have been added to the libraries in Drawing mode. 
      • anima: The visual quality of all Actors has been upgraded!
        – High-quality normal maps are now supported inside the 3D viewports, as well as large improvements to the shading quality of the Actors. Minor details have also been fixed across all the Actors included in the anima installation.
        – The lighting quality of Actors has also been improved, with the inclusion of global illumination approximation and cube map reflections.
      • anima: The material system for Actors has been completely revamped!
        – You can now select and edit the visual parameters of each material used by the Actor. New shading presets such as Skin, Leather, Fabric, Glass, Hair and even Plastic have been added.
        – You can preview what portion of the Actor’s mesh corresponds to the material you’re currently editing from the Actor editor and visualize your changes easily.
        – Multi-material restrictions for actors are gone. The anima Plugins will now use these shading presets to define the type of shading that will be used on each renderer much more accurately.
      • anima: The texture system for Actors has been improved!
        – Actors will now store multiple quality versions of their textures inside of their resource files. This allows anima and its Plugins to select different texture qualities depending on their intended use, allowing for performance improvements and an overall increase in visual quality.
        – You can now change the texture quality used by the 3D viewports depending on your system specifications. You can lower the quality of the textures used or increase it depending on your level of performance. The new presets available are Low, Medium and High.
        – Both the Plugin and the new Exporter allow you to select the level of texture quality that will be used. The new presets available are Very Low, Low, Medium, High, Very High and Insane. We recommend changing this setting as appropriate depending on the level of complexity on your scene and your available resources (e.g. lower qualities for scenes with a big amount of actors).
      • anima: A new Export option is now available from the Scenes menu, allowing you to convert your scene into a common 3D format! The exporter module has the same limitations as the anima Plugin if no license is currently active. The formats currently available are:
        – OpenCOLLADA (Point Cache or Skeleton): Blender and Lightwave presets have been included for convenience. Proper support of the OpenCOLLADA files is highly dependent on the 3D application you’re currently trying to use.
        – V-Ray Scene (With Alembic files): vrscene files linked directly with Alembic files. Support for vrscene files is highly dependent on the version of V-Ray being used and the 3D application.
      • anima: A fully revamped Custom Actor and Motion Clip FBX importer is now available!
        – Multi-node FBX files are now supported. Your actor can now have as many nodes as you’d like, and they’ll all be merged correctly when importing.
        – New skeleton detection and adaptation algorithm. It is no longer required to adhere strictly to the naming scheme of anima or even the skeleton hierarchy. As long as the minimum amount of required bones is available and the skeleton resembles a regular A-Pose or T-Pose, the model should be imported correctly. For best results, we recommend replicating the anima skeleton structure if possible.
        – A new bone matching screen will appear if anima was not able to detect the bone hierarchy from the names only. The configuration in this screen will be saved and remembered for any future models that share a similar skeleton naming scheme. You’ll be asked if you want to use an existing bone matching preset if you’ve previously worked with something similar to it.
        – Poses that have their hands facing forward will be detected and automatically corrected if possible. We recommend replicating the anima reference pose if possible.
        – Material restrictions on quantity or names have been lifted. You can use as many materials as you want.
        – Textures can now be resized to a certain max size automatically, to prevent the generated resource files from being too big for very little benefit.
        – Normal maps will now be converted to PNG instead of JPEG files, giving an overall increase on the visual quality of the models.
        – Solid colored materials are now supported. A diffuse texture with the same color as specified in the FBX will be created.
        – Metadata from a previously existing resource can be imported. This allows you to keep all important information (Description, Variations, etc.) if you want to re-import an asset. If the material names have been changed, the importer will ask you to re-assign the protected materials so it can generate the variations again.
        – Short animation cycles will be duplicated as many times as needed for the motion clip to work correctly inside of the simulation.
        – A warning will appear if the imported motion clip has translation components on its keyframes other than the Hips bone. anima does not support translation components on the rest of the skeleton.
        – The importer will now remember your last selected settings.
      • anima: The texture variation system has been upgraded! The usage of custom protection masks has been included in most of the new Ready-Posed actors. The introduction of protection masks allows you to modify variation colors at different levels, even when the material count is limited. For example, most Ready-Posed actors have up to 4 different color channels that can be changed independently of each other, from sections like clothes to details like shoes or accessories. This results in a large increase in visual diversity and a higher level of control over variations. Using this new mask system on custom assets will be expanded upon on a future update.
      • anima: Libraries have been updated! They have been divided into expandable groups, allowing for better filtering or visualization of the libraries depending on the current editing mode.
        – In Drawing mode, libraries will be subdivided based on their groups or categories.
        – In Editing mode, libraries will be subdivided based on their current resource level. You can also visualize much more clearly at what resource level you’ll be importing an asset, as the import option will only show up as a + sign next to the group title.
        – Custom actor groups are now supported. Simply right click on an actor in Drawing mode and select one of the options under “Add to”, including creating a new group.
        – Actor groups can be dragged and dropped on top of the 3D viewport or directly into Crowd-enabled nodes.
        – Actor groups are stored and remembered for the entire application. This should allow you to create restricted groups for crowds with only the actors you wish to use much more easily.
        – Objects have also been subdivided depending on whether they’re regular templates or system objects.
      • anima: New License System Improvements (online list retrieval, input verification, automatic reset, improved UI style) – expand
      • anima: The black overlay and the progress icon that was only previously on the anima window has been added to most screens in the application.
      • anima: anima Trial mode has now been changed to anima Lite. This mode shares the same limitations with Trial mode and it will be used if there’s no license currently active on the system. This mode does not have any limitations for Ready-Posed actors.
      • anima: A first-time configuration screen has been added. Multiple configuration options such as default paths, the displayed units and the preferred 3D viewport renderer can be selected when starting the application for the first time.
      • anima: Actor models will now store a high quality version of the thumbnail.
      • anima: Actor editor now allows you to edit the height of actors directly.
      • anima: Actor editor now displays a reference decal around the actor on the left view. This is useful for determining the actor orientation and the size of the actor.
      • anima: Actor editor now shows the standing pose instead of the binding pose on the left view when editing actors.
      • anima: Actor editor now shows a gray-colored version of the model on the pose editor viewport to help preview the normal map details.
      • anima: Actor editor now supports multi-threading when editing textures or generating variations. This should give a significant speed increase when generating multiple variations.
      • anima: Actor editor now supports altering the direction of the green channel for the normal maps used by the model. Use this if the normal map color scheme differs from the one anima uses.
      • anima: Actor editor now displays improved foot decals.
      • anima: New cloning shortcuts
      • anima: New multi-selection drop
      • anima: New paste/drop orientation dragging
      • anima: Auto-center support and free movement for background models has been vastly improved. Background models can be freely moved inside of anima for convenience, and the applied transformation will be reversed when exporting scenes or using the anima Plugin. This is very useful for working with background models that are not centered around the origin (0, 0, 0).
      • anima: Altering the scale of the units of the background model modifies the transformation of the node as well.
      • anima: The variations of selected actors under Drawing mode can be randomized by right-clicking and selecting the new randomize variations option.
      • anima: Auto-generated actors will now alter their name if a new model is assigned to them.
      • anima: The application will now check if multiple 3D capabilities that are required are supported by the system. An appropriate error message will appear if a required feature is missing.
      • anima: A new warning message will appear if the application is running inside of a remote desktop session, forcing the Direct3D renderer to be used. Remote desktop sessions are not compatible with the OpenGL renderer and used to cause an application crash.
      • Render Node: All the license system changes that have been implemented in anima have been applied to the render node licensing panel.
      • Plugin: “Missing” and “No License” models will now show up when using anima scenes on either of the Plugins in case the actor’s asset is missing or the scene goes over the limitations of anima Lite. A generic model with incorrect textures will no longer show up if either of these problems happened.
      • Plugin: Both Plugins can now store and set the purchases path on their respective scene files if they’re performing a network render. This allows the Plugins to use a shared path for the assets that have been purchased from the online shop.
      • 3DS Max Plugin: Scanline materials can be applied regardless of the renderer being used. (Scanline support is dependent on the renderer)
      • 3DS Max Plugin: A message suggesting to lock the scene in anima before performing a render has been implemented. Locking scenes saves simulation calculation times and it is essential to perform network renders with the best performance.
      • Cinema 4D Plugin: A Plaster material preset has been implemented.

BUG FIXING:

      • anima: *IMPORTANT* Revamped general dialog, toolbar and docking system to improve compatibility with newer systems. Fixes an issue where multiple OS bugs could be triggered by the application, like massive slowdowns due to OpenGL issues introduced in newest Windows 10 updates. If you’ve encountered such issues before, we recommend testing this new version of anima.
      • anima: Fixed a rare issue where a certain type of simulation could cause different results on different systems when attempting to render it. The simulation results should now be consistent across all systems.
      • anima: Fixed multiple issues when selecting Direct3D as the renderer that would prevent the application from working properly on multi-monitor systems.
      • anima: Fixed an issue where resizing docks would cause a significant slowdown under Direct3D.
      • anima: Fixed multiple issues that would cause the state of the docks and the window to not be saved or restored properly.
      • anima: Docks should be easier to resize as the size of their borders have been increased.
      • anima: Fixed an issue where shortcuts would not be received due to a loss of focus. Shortcuts should work more consistently from now as long as the anima window is currently visible and on focus.
      • anima: Fixed an issue where clicking on the 3D viewport would not cause the focus to switch properly.
      • anima: Fixed an issue where the escalator’s width value would not match what was actually shown.
      • anima: Fixed an issue where the escalator’s end plate would not show up in the correct direction that was intended.
      • anima: Fixed an issue where the escalator’s normal map would not show up correctly in its material.
      • anima: Actor editor no longer allows generating variations or editing protection masks if the actor has no textures.
      • anima: Actor importer now prompts a warning if the imported motion clip does not have hips translation, which is necessary for proper movement detection.
      • anima: Actor importer now prompts a warning if the imported motion clip has translation components on any of its keyframes. anima only supports rotation keyframes for all bones other than the Root/Hips.
      • anima: Fixed an issue where the actors’ models on paths would visibly change when performing Undo/Redo operations under some specific circumstances.
      • anima: Fixed an issue where the unlink actor option would not work as intended.
      • anima: Multiple UI improvements for greater consistency in style and visibility.
      • anima: Multiple UI improvements for supporting Windows’ scaling options.
      • anima: Fixed an issue where drop lists in the application would not open properly sometimes.
      • anima: The export and import options for projects have been renamed to export pack and import pack.
      • anima: Fixed an issue where all renderers would be loaded even when only one of them was selected.
      • anima: Fixed an issue where assets in Edit mode could be dragged and dropped with no actual purpose.
      • anima: Fixed an issue where resources with the same name could be forced into the application and cause a crash. Resources with duplicate names but with different types will no longer be considered as valid.
      • anima: Fixed an issue where unused resources would remain in memory when switching between the Drawing and Editing modes until another project was opened.
      • anima: Fixed an issue where the internal surface tree used for detecting collisions would be built even if there was no actual background model.
      • anima: Fixed general behavior of the libraries’ multi selection abilities.
      • anima: Fixed an issue where dialogs could be resized even if they weren’t allowed to.
      • anima: Fixed an issue where pressing Escape would not close the dialogs properly.
      • anima: Fixed multiple issues where the search bars on the docks would not filter the contents of their libraries properly.
      • anima: Fixed multiple issues regarding the slicing feature for background models. Sometimes their values or names would not be saved or restored properly.
      • anima: Fixed multiple issues with the New Project dialog. Projects can now be created on empty directories. Creating the directory no longer requires the path to not exist.
      • anima: Fixed an issue where an existing scene name could be used when creating a new scene in a project.
      • anima: Fixed an issue where an asset file that is currently in use by the application could be used with the importer.
      • Render Node: Fixed a typo on the License Manager.
      • Installer: Demos are no longer copied to the anima installation directory.
      • Installer: A new up-to-date 64-bit version of OpenSSL has been included in the installation. This should improve compatibility across the board for anima’s networking functions.
      • Installer: An offline installer for the DirectX runtime libraries has been included in the installation.
      • Installer: anima will no longer be able to be uninstalled if any of its applications are currently running.
      • Installer: anima will now clean up the used installation/documents directories and registry entries properly when uninstalled.
      • Plugin: Fixed an issue where the anima plugin would cause conflicts with applications that rely on Qt due to an internal name convention. These conflicts are no longer possible.
      • Plugin: Fixed an issue where escalators’ width was not properly replicated on either of the anima Plugins.
      • Plugin: Fixed an issue where packing a project (e.g. before sending off to render farm) would not display an error message if it failed.
      • Plugin: Fixed an issue where unsupported symbols could be assigned to texture filenames. All unsupported symbols will now show up as underscores.
      • 3DS Max Plugin: Increased the range of the allowed speed multiplier values.
      • 3DS Max Plugin: Fixed several issues with the default scanline materials.
      • 3DS Max Plugin: Fixed an issue where actor arrows would not show up at the proper scale after changing the units of the scene.
      • Cinema 4D Plugin: Improved material library with Material Adapter window. From this window you can create photorealistic materials for your current renderer but also allows you to select from alternative options like Plaster or Semi Opaque materials for stylized results. To load photoreal materials leave the settings on Regular Config and click Apply Materials to import the Anima scene.

ANIMA 2.1.2 UPDATE | 03/11/2016

BUG FIXING:

      • anima: Structural changes to the application updater. A manual update to 2.1.2 will be required for future updates to appear.
      • anima: Fixed an issue where actors below a certain height (like children) would not be properly assigned to a seat when using a sitting animation.
      • anima Plugin: Export pack methods used by other applications will now create the directory if it does not exist.
      • 3DS Max Plugin: Fixed a mesh corruption issue with external renderers (like VRay) on 3DS Max 2017.

ANIMA 2.1.1 UPDATE | 22/09/2016

NEW FEATURES:

      • General: Updated Qt to version 5.7.0.
      • anima: A Direct3D9 viewport renderer has been added. You can find this settings in the Preferences panel.
        This allows for extended support of more GPUs that can’t make use of the OpenGL features required by anima 2.
        You may find one of the renderers performing better than the other based on their GPU model.
      • anima: Auto-center tool for big geometries. This will move big geometries to the 0,0,0 on anima viewport so you can work better near the origin.
        At the same time when importing back in 3ds Max or C4D anima animations will automatically be placed on your geometry in the correct position.
      • Installer: The command-line deployment tool for render nodes is now included as an option in the installer.
      • Render Node: The render node licensing panel can now check for online updates just like the main application.

BUG FIXING:

      • General fixes to 3DS Max Plugin for all versions.
      • anima: Fixed an issue with “Save as” when being used on the default Demos directory.
      • anima: Fixed an issue with “Save as” when being used on the same scene more than once.
      • anima: Fixed an issue with the step detection algorithm that would prevent actors from being generated on long slopes.
      • anima: The graphics options panel will no longer show up in the incorrect position in the desktop when used.
      • anima: About panel will no longer display the installation of anima as licensed on cases where it’s not.
      • anima: Fixed an issue where deleting while pasting nodes would cause an invalid selection.
      • anima: Altered key shortcut behavior. Mitigates issues of shortcuts for menu actions not working after extended usage.
      • anima: Fixed various UI labels.
      • anima: Fixed an issue where variations would be detected incorrectly for an actor if it used multiple materials.
      • anima Plugin: Fixed a crash when generic models were used on the scene.
      • 3DS Max Plugin: Fixed an issue where the model normals would be generated incorrectly when using System Units smaller than Meters. Fixes the issue where the models’ lighting would change upon playback in VRay.
      • 3DS Max Plugin: Fixed an issue where the playback speed of the anima object would change to 10% on its own.
      • 3DS Max Plugin: Fixed an issue where generating velocity channels would reduce performance of the anima object drastically. A motion cache optimization been introduced.
      • 3DS Max Plugin: Fixed an issue where a “No Error” message would appear upon canceling various operations.
      • Installer: Fixed an issue where the Demos directory would be created twice under the Documents/anima directory.

ANIMA 2.1.0 MAJOR UPDATE | 15/08/2016

NEW FEATURES:

      • General: Updated Qt to version 5.7.0.
        All the improvements from Qt 5.5.1 to 5.7.0 should now be in anima.
      • Plugin: Multiple scene support has been added.
        You can now load and visualize multiple scenes of the same anima project for both versions of the Plugins.
        You can control which scenes are loaded with a new extended scene browser.
      • Plugin: The Cinema4D Plugin can now override the material used by actors.
      • anima: Some required hardware capabilities are now detected when starting the application.
        Prevents crashing on unsupported hardware or drivers.
      • anima: Drag&Drop support for clips on top of Actors.
        anima will now detect what is the right category to assign to depending on the action the actor is currently performing.
        You can now just drag the clip that you want to use on top of an actor without having to figure out which category it is currently using.
      • anima: More options for selecting the Up Axis on the background models have been added.
        You can now choose up to 5 different options: Y+, X-, X+, Z-, Z+.
        This should make it easier to get your exported model to work in anima.
      • anima: Viewport Camera control presets have been added.
        You can now switch between 3 possible camera control presets with the Display Preferences panel.
      • anima: Drag and drop support for multiple file extensions.
        You can open anima projects by dropping aniproj files, import anima projects by dropping anipack files or import resources to your project by dropping .y files.

BUG FIXING:

      • General fixes to 3DS Max Plugin for all versions.
      • General fixes to Cinema 4D Plugin for all versions.
      • General fixes to licensing procedure.
      • 3DS Max Plugin: Motion blur effect.
      • 3DS Max Plugin: Fixed long delay when applying VRAY materials.
      • anima: Fixed situations where the simulation would produce different results on different instances of anima.
        The result should always be consistent regardless of the hardware being used.
        Please inform us of any situations where your results show up differently.
      • anima: Linked Child actors will now properly turn into manual actors if their parent becomes manual as well.
        Prevents the actors from being cleared by the crowd generator.
      • anima: Improved loading times for background models and resources when switching editing modes.
      • anima: Multiple hard drive operation verifications have been added.
        The application will now prompt you for most possible errors when reading or writing to the hard drive.
      • anima: Fixed an issue where the slice background model slider would be displayed incorrectly after saving an scene.
      • anima: Another window will no longer show up on the taskbar when using the Display Preferences or Scene Settings panel.
      • anima: Fixed erroneous tooltips on the viewport camera control tools.
      • anima: Improvements to the actor and motion clip importer.
      • anima: Fixed an issue where linking multiple actors from the project tree would cause a crash.
        The linking behaviour should now be more stable and consistent from the project tree.
      • anima: Fixed an erroneous calculation of the following speed on linked actors.
      • anima: Multiple improvements to the interface for better compatibility with Windows’ scaling options.
      • anima: Improved the behaviour of the Display Preferences, Scene Settings and Play Settings panels.
        They’ll no longer hide even when they’re on focus and will no longer display as a window in the taskbar.
      • anima: The alpha textures of multiple models have been updated to be displayed correctly on the Plugins.
      • anima: Fixed a crash and an erroneous variation generation for models that had an specific naming scheme in their textures.
        This should no longer be a problem for custom imported models.
        This problem was apparent on some of the models manually converted from their store versions.
      • anima: Fixed some stability issues related to duplicating, deleting or importing resources in both the actor and motion clip panels.
      • Plugin: Improved detection of installation path depending on the user.
      • Plugin: Fixed licensing messages on Plugins.
      • Render Node: The render license application will now require administrator access to guarantee the configuration of your anima license is performed properly on render nodes.
      • Installer: Added installation path to the local machine level.
        Prevents invalid detection in anima plugins when changing the user.

ANIMA 2.0.4 UPDATE | 14/08/2016

      • Fixed update system.

ANIMA 2.0.3 UPDATE | 01/07/2016

      • Fixed issues during network rendering.
      • Change registry permissions depending on user type.
      • Command line deploy tool for node license installing (please contact us).
      • Cinema 4D Anipack support.

ANIMA 2.0.2 UPDATE | 22/06/2016

      • Improved Cinema 4D plugin performance.
      • Fixed minor rendering issues with 3dsmax/Corona render.
      • Fixed minor rendering issues with 3dsmax/Mental Ray.
      • Fixed issues with baked scenes.

ANIMA 2.0.1 UPDATE | 14/06/2016

      • Fixed: 3ds Max Plugin fixed mesh faceting artifacts.
      • Fixed: Cinema 4D Plugin license issue.
      • Fixed: Cinema 4D Plugin performance optimization.
      • Fixed: plugin loading issue with Baked scenes.
      • Fixed: Several minor fixes.
      • Improved: FBX mesh import.
      • Added: support for 3dsmax plugins up to 2011