Prepare a Motion Clip Using Biped or a Generic model

  1. Open 3ds Max.
  2. Either create a biped rig using the instructions in Biped Creation Workflow,  load the Generic Male or Generic Female characters that you can download from here, or use any Metropoly rigged character.
  3. Select any bone and open the Motion Panel.
  4. Open the Motion Capture rollout.
  5. Click Load Motion Capture File.
  6. Select a motion Capture file and click Open.
  7. The Motion Capture Conversions dialog will open. In most cases the defaults are fine and you can just click OK.
  8. Scrub the timeline the see the animation on your rig. If you’re happy with it, go to Export
  9. Change the Filetype to FBX and enter a name for your file. This name will also be used for the asset in Anima but it can be changed later if you prefer.
  10. Click Save.
  11. The FBX Options will open. Select the Autodesk Media & Entertainment preset.
  12. Open the Animation > Bake Animation rollout and set the Start and End parameters to match the length of your motion clip.
  13. Click Save. Your motion clip is exported to FBX format ready to use in Anima!